
Close Encounters
A downloadable roleplaying game
You’ve been stranded on a hostile planet.
Your goal is to make it back to your ship.
Alive, if possible.
This is a game about astronauts stranded on a planet.
The planet is controlled by an immense machine spirit named Ida.
Ida hungers. She demands nightly sacrifice in the form of technology.
The only way to escape is to forage through the mountains of abandoned ships for spare parts. Ships like yours.
If you can gather enough parts, you can attempt an escape. Until then, your days look the same.
Explore a ship. Take what’s useful. Manage stress, avoid strain and harm.
When things get too heavy, all you can do is remember the better times.
Flashback to when you joined this crew. To when you fell in love.
To your first mission and your new friends. To when things weren’t quite so dire.
Two days ago you crashed landed on this terrible world. Ida is the name of it. Or at least, that’s what you initially thought. Now it seems that Ida may not be the planet at all, but the name of the sentient machine spirit that controls (IS?) the planet.
The ruins on the planet are ancient crashed space ships. Some of them jut out of the rotten ground like crooked spires or derelict beacons. Many are still full of strange, alien technology. Technology that can be used… or harvested.
Each night, Ida demands sacrifice. Sacrifice in the form of technology. You’ve made these sacrifices each night for the past two days. And Ida seems appeased.
But supplies run low, and night is coming on…
How does it work?
Close Encounters is inspired by games like Numenera and Hellapagos. Each day you will explore ships for strange pieces of ancient technology powered by orbs. You can use these to help you explore, or save them for later.
As you overcome obstacles, you will accumulate Stress. Too much Stress turns into Strain. Too much Stain turns into Harm. Too much Harm kills you.
Remove Stress by having a flashback to when you met your crewmates, or to an earlier, simpler time. To when you fell in love or first become friends. To the first fight, the uncomfortable bunkmate assignment, the time you were there for each other.
But if you let that Stress get too high, it becomes harder to remove. The easiest way to repair Stress or Strain is by spending an Orb... but each night every crew member must sacrifice two Orbs or be eaten by the machine spirit Ida.
Gather enough Orbs and you can attempt to repair a ship and try for a risky escape.
Will you survive Ida? If you do, how will you be changed?
Purchase
In order to download this roleplaying game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
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Comments
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A sci-fi survival TTRPG in which you must explore ruined spaceships to seek parts, both to sacrifice to the planet's AI overlord and to eventually fuel your escape - if you're lucky.
Close Encounters does a great job of setting the tone - it's bleak, but not devoid of hope, which makes the uncertainty of survival all the more stressful.
The core dungeon-delving, loot-gathering gameplay seems well-thought-out and the mechanics for basic stats and moves are easy to pick up. I personally found the three-level harm system a bit much upon reading it over, but perhaps it would feel more intuitive during play.
I really like the conceit of stress recovery being tied to social scenes through using memories of better times as a coping mechanism - it fits the tone extremely well, though a little more in the way of prompts for scene ideas could have been helpful.
The default PDF has a few unusual formatting choices that may throw off some readers, mostly in the form of diagonally shifting line starts. Also, at 22 pages of content, it would have been more user-friendly to have a bookmarked PDF for greater ease of navigation.
EDITED: Fortunately, there is a plaintext option available - though some aspects of the typesetting could still use some work, the dev is receptive to constructive criticism regarding accessibility, so if you have feedback then it's well worth reaching out to see if an issue can be resolved.
Overall, Close Encounters is well worth checking out if the premise appeals to you. The plaintext version could be a bit better designed, but it's a work in progress. 4/5 stars - excellent.
Thanks for the detailed review!
I've updated the plaintext PDF with larger leading and spaces between paragraphs, and have removed the leading indents. Cheers!
You're welcome, and thank you! It's lovely to get such a positive and prompt response.
There are still a few formatting quirks that could be improved, if you're interested - details below.
For example, the smaller text describing the function of Skills is not ideal accessibility-wise (some people struggle to read anything below size 12).
There seem to be various instances where the between-paragraph spacing hasn't applied - I suspect you may have used soft returns, which don't trigger it like hard returns do, but a 'find and replace' may resolve this. You can find some examples in the Inspirations section and Skills section.
There are also a few cases where indents have remained (see, for example, the bottom paragraph under Skills) - my guess is that these were manually applied using the tab button or spacebar, and will probably need to be manually removed.
Finally, additional spacing below a section heading would ease the reading experience slightly.
Thanks again for taking the time to make edits, it's awesome to see a dev take accessibility seriously! :)