V11 released!


I only just realized that I never actually published the release about v10, so it's going to see to some of you like that was an awfully short-lived version!

In truth, it's been over a month since v10, and v11 is upon us! The changes are much smaller now as we near a version of the game I'm happy with. Expect v12 to be more focused on renaming and side hustle adjustments.

Changes

  • * Lore: Space Force is now a peacekeeping force, ostensibly neutral, but backing the Swarm
  • * BEATBOX M-Shop ability re-worked
  • * Side hustles lower all victory meters by 1 (I thought this was in v10)!
  • * Grabbing renamed to carrying (still in the wrong place in the glossary on this one)
  • * New Penetrating tag that deals damage to the pilot as well as the mech
  • * Added a typo (Auxilar)
  • * You no longer lose a max HP when injured, now it's when healing at the medbay (easier to remember)
  • * Roommate relationship defined! (has been in flux since 0.6)
  • * New MVP Awards downtime action + pilot perks
    • * Pilot perks: gain 1, then cross it out of the book FOREVER.  These often make you better when linked up
    • * Scars are gone, RIP scars. Replaced by pilot perks.
  • * Minor item tweaks (Hand mirror)
  • * Fuse dice clarifications
  • * Minor buff to Piercing Ray (it's now directly improveable)
  • * Stealthy upgrade added
  • * One room renamed
  • * Environment tag clarifications
  • * CAT AND MOUSE mission reworked
    • It's got KITtens now!
    • This is the kind of update we'll likely see going forward
  • * Princess has an M shop ability 
  • * 1 Enemy reworked (Board Member)

Files

Cyberrats in Space v11 Taste.pdf 4 MB
Nov 15, 2025
Player Copy Cyberrats in Space v11 Taste.pdf 8.9 MB
Nov 15, 2025

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