0.13 Released!


We're in the home stretch here! 

The feedback I've been getting from playtesters like you has been a) extremely valuable and b) zeroing in on just a few small areas. That's great! It means we've got the big stuff sorted out.


Here's what's new in 0.13:

Missions

  • All Bomb has been removed as a variant of 3-Bomb. It was confusing and contradictory.
  • All Bomb has been reworked as "Clockwork", a mission where the Operatives just have to screw up a single piece of their enemy's plan.
  • Some variants of 3-Bomb and All-Bomb have been removed, others reworked for clarity.

Drones

  • Brace protocol reworded to be clearer and a choice the Operative makes.
    • Previous: The first time each round that an Operative Taunts at least 1 creature, the Operative may become Immobilized until the start of their turn. If they do, they gain 1 Shard.
    • New: If an Operative does not move and Taunts at least one creature on their turn, they gain 1 Shard at the  end of that turn.

Other

  • Added new information about Downtime as a fully-fledged mode of play.
  • Trophy Room text clarified.


That's it! The Mindwiper was on the chopping block this time around, but so far survives another iteration. 

Please keep the feedback coming, I can't tell you enough how helpful it is!

Files

Briny Bastards 0.13.pdf 804 kB
Jun 22, 2023
Cyberrats Playtesting Documents.pdf 229 kB
Jun 19, 2023

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