0.13 Released!
Cyberrats Briny Bastards Playtest » Devlog
We're in the home stretch here!
The feedback I've been getting from playtesters like you has been a) extremely valuable and b) zeroing in on just a few small areas. That's great! It means we've got the big stuff sorted out.
Here's what's new in 0.13:
Missions
- All Bomb has been removed as a variant of 3-Bomb. It was confusing and contradictory.
- All Bomb has been reworked as "Clockwork", a mission where the Operatives just have to screw up a single piece of their enemy's plan.
- Some variants of 3-Bomb and All-Bomb have been removed, others reworked for clarity.
Drones
- Brace protocol reworded to be clearer and a choice the Operative makes.
- Previous: The first time each round that an Operative Taunts at least 1 creature, the Operative may become Immobilized until the start of their turn. If they do, they gain 1 Shard.
- New: If an Operative does not move and Taunts at least one creature on their turn, they gain 1 Shard at the end of that turn.
Other
- Added new information about Downtime as a fully-fledged mode of play.
- Trophy Room text clarified.
That's it! The Mindwiper was on the chopping block this time around, but so far survives another iteration.
Please keep the feedback coming, I can't tell you enough how helpful it is!
Files
Briny Bastards 0.13.pdf 804 kB
Jun 22, 2023
Cyberrats Playtesting Documents.pdf 229 kB
Jun 19, 2023
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Cyberrats Briny Bastards Playtest
PLAYTEST for upcoming Cyberrats expansion
Status | Released |
Category | Physical game |
Author | Alex Rinehart |
More posts
- Kickstarter live!Oct 17, 2023
- 0.12 Released!May 27, 2023
- 0.11 Released!May 25, 2023
- 0.10 Released!May 07, 2023
- 0.09 released!Apr 06, 2023
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